<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<ndbx formatVersion="17" type="file" uuid="1e73252c-13ae-4078-a484-c51ef2b10d40">
    <property name="canvasHeight" value="1000"/>
    <property name="canvasWidth" value="1000"/>
    <node name="root" prototype="core.network" renderedChild="ellipse1">
        <node name="amount" position="4.00,1.00" prototype="math.integer">
            <port name="value" type="int" value="5000"/>
        </node>
        <node name="ceil1" position="9.00,6.00" prototype="math.ceil"/>
        <node name="columns" position="10.00,2.00" prototype="math.integer">
            <port name="value" type="int" value="100"/>
        </node>
        <node name="divide1" position="9.00,4.00" prototype="math.divide"/>
        <node name="ellipse1" position="2.00,12.00" prototype="corevector.ellipse"/>
        <node name="grid1" position="8.00,8.00" prototype="corevector.grid">
            <port name="width" type="float" value="500.0"/>
            <port name="height" type="float" value="500.0"/>
        </node>
        <node name="random_numbers1" position="2.00,6.00" prototype="math.random_numbers">
            <port name="amount" type="int" value="100"/>
            <port name="start" type="float" value="0.9900000691413879"/>
            <port name="end" type="float" value="5.0"/>
        </node>
        <node name="slice1" position="7.00,10.00" prototype="list.slice"/>
        <conn input="divide1.value2" output="columns"/>
        <conn input="ceil1.value" output="divide1"/>
        <conn input="random_numbers1.amount" output="amount"/>
        <conn input="divide1.value1" output="amount"/>
        <conn input="grid1.columns" output="columns"/>
        <conn input="grid1.rows" output="ceil1"/>
        <conn input="slice1.size" output="amount"/>
        <conn input="slice1.list" output="grid1"/>
        <conn input="ellipse1.width" output="random_numbers1"/>
        <conn input="ellipse1.height" output="random_numbers1"/>
        <conn input="ellipse1.position" output="slice1"/>
    </node>
</ndbx>
