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    <property name="canvasHeight" value="1000"/>
    <property name="canvasWidth" value="1000"/>
    <node name="root" prototype="core.network" renderedChild="combine1">
        <node name="bckgrnd" position="5.00,3.00" prototype="corevector.rect">
            <port name="width" type="float" value="1000.0"/>
            <port name="height" type="float" value="1000.0"/>
        </node>
        <node name="colorize1" position="7.00,5.00" prototype="corevector.colorize">
            <port name="fill" type="color" value="#ffffff99"/>
        </node>
        <node name="combine1" position="6.00,6.00" prototype="list.combine"/>
        <node name="ellipse1" position="7.00,1.00" prototype="corevector.ellipse">
            <port name="width" type="float" value="454.0"/>
            <port name="height" type="float" value="448.0"/>
        </node>
        <node name="ellipse2" position="7.00,4.00" prototype="corevector.ellipse">
            <port name="width" type="float" value="50.0"/>
            <port name="height" type="float" value="50.0"/>
        </node>
        <node comment="make different scatter seeds" name="random_numbers1" position="11.00,1.00" prototype="math.random_numbers">
            <port name="amount" type="int" value="3"/>
            <port name="seed" type="int" value="10"/>
        </node>
        <node comment="create different sizes for concentric circles" name="range1" position="7.00,-1.00" prototype="math.range">
            <port name="start" type="float" value="233.0"/>
            <port name="end" type="float" value="900.0"/>
            <port name="step" type="float" value="200.0"/>
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        <node name="scatter1" position="8.00,3.00" prototype="corevector.scatter">
            <port name="amount" type="int" value="125"/>
            <port name="seed" type="int" value="7"/>
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        <conn input="scatter1.shape" output="ellipse1"/>
        <conn input="ellipse1.width" output="range1"/>
        <conn input="ellipse1.height" output="range1"/>
        <conn input="colorize1.shape" output="ellipse2"/>
        <conn input="ellipse2.position" output="scatter1"/>
        <conn input="scatter1.seed" output="random_numbers1"/>
        <conn input="combine1.list2" output="colorize1"/>
        <conn input="combine1.list1" output="bckgrnd"/>
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