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how can i translate each point in a shape by the position (relative to origo) of each point (looped, if necessary) in another shape?
for example, say i want to give a freehand draw a curly "telephone cable" effect. I am thinking that I should be able to pipe my freehand line into the translate node, then the points of an ellipse into the other input and boom i get a curly line, but instead i just get the freehand line copied and repositioned over each point of the circle.
been playing around with changing the inputs/outputs of my nodes between list and values but doesnt halp. Also cant find any other node that could be better suited?
whats the secret formula? O.o
TH
THthoolb
(i don't know the answer but like to learn, too. so are my thoughts ...
did i get the task correct?
imagine the desired result as a (freehand drawn) line with a stroke circling around its points/center on its way continously. As if walking from A to B and turning around myself on each step while walking.
between two (?) points the stroke shall rotate 360 (?) degrees. means: go from point 1 to point 2 while rotating (x?) 360 ° > go to point 3 ... rotating > goto 4 ... etc.
@ gustaf, can you post an URL directly to the mentioned 'list matching section' ?
Can you post your ndbx file?
Attached: mine with 4 thoughts/ideas – but unsolved
@ Frederik, where is the node's color system described? First I thought black goes to black only, gray just to gray, lite blue to lite blue, until yellow appeared and none of the learned did seem to work any more.