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NodeBox 3From the old forum

grid with random svg

5 replies Last reply

  1. Hi, I would populate a grid with random SVG's but may be I'm approaching the problem from the wrong perspective (see attachment).
    So what is the right model to accomplish it?
    thank you in advance,
    matteo

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  2. In the end I figured it out creating a sub node that randomize the svg and a grid in the root scene.

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  3. Hi, it would be easier if you provided the ndbx file with your question or possibly a screenshot of what you're trying to do.

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  4. Hello Stefan

    I uploaded two screenshot, tell me if you need the ndbx file

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  5. Here's how I would do it. Just make a list of all your svgs like I did with geometric objects. Then pick one of them for each of the points on the grid and translate the picked objects to these points. Btw I use the seed number of the pick node to send a series of numbers to. The pick node picks that amount of different numbers form the list. One at a time, but resulting in the exact amount of objects needed.

    good luck

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  6. Hi Lucas,

    In the end I solved in the following way
    the root

    the svg node

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