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I'm trying to do something really simple, creating a grid connected to a polygon and putting a random rotation to each of this polygons.
The problem is that the polygons are not rotating around they own axis, but around the 0, 0 position. I want to have a grid with random rotated polygons, not the mess I'm doing.
you rotate around the origin point indeed. The rotate node has an input port, if you connect the points of the grid to that port it will use that list of points as the rotation points.
good luck
SH
SHshuantsu
Thanks so much, that is exactly what I wanted. ;)
Know something that helps?
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